Table 3

Clinical and Psychosocial Characteristics of RePresent Game Users and Nonusers

Game Users (n = 136)Game Nonusers (n = 141)Test of Difference
General Self-Efficacy Scale29.11 ± 4.628.81 ± 5.50t = .49
Empowerment Scale2.93 ± 0.502.97 ± 0.50t = .79
BASIS-242.18 ± 0.702.45 ± 0.70t = −.88
PHQ-23.97 ± 1.564.40 ± 1.74t = −2.12a
GAD-24.00 ± 1.694.37 ± 1.77t = −1.74
Q-LES-Q-SF0.61 ± 0.170.53 ± 0.15t = 4.05b
Positive screen for alcohol use problems41 (30.1)4 (2.8)χ2 = 37.95b
Positive screen for drug use problems53 (39.0)71 (50.4)χ2 = 3.63
Any mental health service use in past year43 (23.1)52 (39.1)χ2 = 1.43
Any substance abuse treatment in past year26 (19.4)21 (15.8)χ2 = 0.60
  • Data are presented as mean ± SD or n (%).

  • a P < .05.

  • b P < .001.

  • BASIS-24, Behavior and Symptom Identification Scale; PHQ-2, Patient Health Questionnaire-2; GAD-2, Generalized Anxiety Disorder scale; Q-LES-Q-SF, Quality of Life Enjoyment and Satisfaction Questionnaire-Short Form.